Sunday, December 28, 2008

Just an early AoE Assist Guide

Well, this’ a nicely constructed guide, which is rare.


However, I’d like to make a few comments on some of the sections.

For the stat build, it would be nice if you explained what each of them did, rather than say two weren’t needed. (such as, str adding to melee and skill damage, or sta adding to both defense and hp and so on)




The skill build sounds ok, just that I prefer maxing Beefup before Burst. (beef and burst get you relatively the same -imo- bonus in attack when either is maxed, so keeping burst on a low level at first helps with FP consumption)


Also, I’d like to add that after maxing imperative AoE buffs such as Heap, Beef and Burst, Stonehand would be next, to help you stun the mobs as you AoE them, providing less pressure on healing, as well as giving you the opportunity to AoE a few more monsters than you would without stonehand. (about a third of the mobs you aoe usually gets stunned during an AoE sequence) Also, at later levels, maxed Prevention helps as well, as it provides you with basically double your hp. (so long as mobs don’t hit you for more damage than your prevention line [the point it triggers at, 10% your max hp], you get fully healed!~)


For equips, I’d also go for plug earrings, should you try to pick on a more plentiful spawn, (what’s 1-2 fewer hits worth, when you can take 5-10 more monsters?) but also elemented suits! I cannot put enough pressure on that. It can be godly, especially at lower levels and when you pass to a higher leveled mob. Elementing with whatever’s stronger than your targets’ element helps you receive significantly lower damage per hit; elementing with the same element helps you receive more 0-damage hits (more useful when the mobs you fight already deal low enough damage, so that element cards don’t really help lowering it significantly enough)


This brings me to another part of the set page of the guide: Npc sets! Don’t underestimate them, they’re often more beneficial [and cheaper] than green sets. They provide more natural def. bonus than green sets and it surely makes them more of a candidate than the lv. 30 and 45 sets.

The lv. 60 set, however, I recommend. The 15% hp bonus is one of the sought-after bonuses an AoE-er would want. You can always stumble upon a high-level npc knuckle, or one awakened for str, or attack, or sta and so on, rather than spend a fortune on a guardian knuckle whose only bonus you’d use is actually the hp bonus - the attack it has isn’t going to make it worth spending 100-200mill penya on it for 15 levels.


Hope that helps.





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